ProceduralArt Reel 2021

General / 26 August 2021

I started a serious dive into procedural almost three years ago now, learning everything I could about Houdini, substance designer, and use my generalist background to make some art out of it.  

I shared some of my discoveries on YouTube, Artstation, Gumroad and I have been blessed with an incredible community of artists, eager to learn and grow new skills. 

I thank everyone of you for your support along the way, it always means the world to me.  

Here is a compilation of the procedural projects I had the pleasure to create on my free time over the past years... Except the last one in my reel,  it's SW9, not exactly free time. It was my last collaboration with Environment supervisor Jeffrey Deguzman and I'm so grateful  he gave me the opportunity to put into practice my procedural knowledge on an actual ILM project. It was for sure one of the most fun show I had the chance to work on at ILM and it will always have a special place in my hurt... YES, even though the movie sucks. Hahaha 

Some of those work are still future tutorial material, so stay tune if you don't wanna miss some in-depth breakdowns. ;)


SideFX Houdini / Redshift - Procedural vegetation

General / 23 August 2021

Frozen World - Blender Tutorial

Tutorial / 04 July 2021

Just published a new tutorial, a very short and easy one this time. :) 

Talking here the importance of aerial perspective in environment creation and how to implement something similar in blender using some procedural tricks.

Hope this help !

SideFX Houdini / 9 Tricks to master procedural Environments

Tutorial / 26 April 2021

Hi everyone !

Past month I tried to participate in a Houdini daily challenge, Mardini. Finally having some time to go through my scenes and reveal some of my modeling secrets to create procedural environments in no time.


Mardini DAY 7 / STONE - Procedural Art

Tutorial / 08 March 2021

Sharing the process of my contribution for today's #sidefx Mardini challenge : NATURE | STONE.
The video isn't narrated, running out of time unfortunately.

Maybe you could still find some interesting procedural tricks in there.. Overall it's the same spiel than all my other tutorials, just taking advantage of Voronoi fracture here to establish the foundation of my procedural setup.

Project files available for free, link in  youtube description.

I will try to keep participating if I have time. Especially this week, the theme is Nature and I love it ! More information about the contest here :

Come join the fun ;)

Landscape Design - Full process in Houdini

Tutorial / 16 February 2021

Kinda missed Valentine's day but never too late to share some learning love <3
Demonstrating a lot of things we saw in past tutorials like terrain creation, blending megascan material, atmospheric lighting but also a bunch of new tricks.

If you bought my AL-Tools re-using those in this tutorial and featuring some upgrade coming soon. Hope this help ! 

SideFX Houdini / Redshift - Environment lighting / From Ideas to final Image

Tutorial / 01 February 2021

Hi ! 

Sharing here my workflow for Environment lighting and atmospheric effects within sidefx Houdini. 

A bit of VEX to setup the fog VDB but nothing scary ;)

 Using  "Dreamland" for demonstration, a scene I developed last year which was based on a ride of an abandoned park in Japan.  Using Redshift for rendering but can definitely use any engine to follow this principles. (Mantra, Renderman etc...)

Hope this can help  :)

Q&A CG Learning / How to break into the VFX Industry ?

General / 12 January 2021

Happy new year everyone !

 Since I often receive the same questions I thought would be more productive to answer once and for all through a video more in a podcast form.  Thanks to Sagar Bhatt for taking the time to write down all the predominant questions that every student or CG hobbyist wonder about getting into the industry. 

In detail you can find your answer here : 

0:30 / A brief introduction about you? Who are you? What do you currently do?  

3:52 / What made you get where you are now?  

3:52 / Why did you start learning a 3d software, what was the incentive to you then? 

6:23 / According to you what makes an ideal 3d artist and what do most artists lack in general ? 

- 7:22 / When and Why did you start learning Houdini ?  what was the most difficult thing to pick up while you were learnign Houdini yourself? - 

- 10:42 / Do you think learning something like Houdini is purely an information's game? is gathering a certain specific set of data all there is to learning? 

- 14:09 / What are your takes on a studio job? small scale studio, large one or maybe freelance ? 

- 14:56 / Is it the financial aspects of a job or career that define its glory and success? or is the achievements made in the form of work? or is it simply defined to be the content of one's own self? 

20:03 / What are some usual but uncommonly heard ways of getting your name out to the industry or the studios in general? 

22:43 / According to your experience in the VFX industry do you think there are many opportunities around the world for an innovative artist? Does it seem sensible to you to move to a different country which has a fair paying job ? 

 - 25:56 / How do you see the VFX industries growth in suppose 20-30 years down the line, how do you see the industry evolve in the coming decade? 

31:19 / What do you plan on doing for the majority of the year 2021? And what are your goals for the life ahead? 

MysticTowers - Zbrush map export to Redshift

Tutorial / 28 December 2020

Hi Everyone, Here is a short bonus tutorial, production oriented. Originally a Patreon request about clarifying displacement. 

I think this may as well benefit some people on my channel.  

- Generate quick UVS within Zbrush 

-Export 16bit/middle gray displace 

-Export 32 bit exr displace 

- Export normal maps  

Also note that even if you don't use Zbrush to bake displacement and normal maps, the last half of the video can still be useful to understand displacement technics in general. In what situation should you use either 16 or 32bit ? Well it's your choice, we use both in production. I would say 32bit tends to be more accurate but also heavier so if you are limited in ressource and have a lot of those 32bits with multiple UDIMs, be careful with memory management. 

By the way  I am making a 30% off discount on most of my gumroad products  until 4th of January : Use promocode "AL2021" at checkout. 

Happy Holidays !

Houdini Tutorial - Master Heightfields in 20 min

General / 11 December 2020

To celebrate the end of this crazy weird year, making public one of the most popular tutorial that was exclusively released for my patreons.

 this tutorial covers a lot of tips about Heightfield in sidefx houdini. 

So let's see how to make some cool looking terrain while having a look at the basics and most common Heightfields technics within Houdini.

My patreon is on Hold at the moment, too many projects and things to catch up on top of my work. But you can expect it to come back some time next year with some fresh content ! Big thanks to everyone who joined and participated, in the meantime keep up the learning and stay tuned to my youtube channel !