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BEST HOUDINI RENDERING ENGINE / Shading Workflow Equivalence

Tutorial / 13 June 2020

Hi!

My new sideFX Houdini tutorial is out, see that rather as a documentation that can help you move from one renderer to an other within Houdini, or simply get the shading fundamentals of some of the best rendering engine !



Showing the same process with each one of them :


02:20 : Material Builder / base Shader - Mantra / Renderman / Vray / Redshift


04:40 : Geometry Parameters  - Mantra / Renderman / Vray / Redshift


06:07 : Displacement workflow / Mantra-Karma

07:26 : Displacement workflow / Renderman

09:09 : Displacement workflow / Vray

10:54 : Displacement workflow / Redshift


12:46 : Textures with UDIM / Mantra - Karma

13:30 : Textures with UDIM / Renderman

14:21 : Textures with UDIM / Vray

15:15 : Textures with UDIM / Redshift


15:45 : Correcting & Mixing Textures / Mantra - Karma

17:42 : Correcting & Mixing Textures / Renderman

19:26 : Correcting & Mixing Textures / Vray

23:40 : Correcting & Mixing Textures / Redshift


25:16 : Layer Shaders with Attributes / attribute setup

25:42 : Layer Shaders with Attributes / Mantra - Karma

29:36 : Layer Shaders with Attributes / Renderman

31:59 : Layer Shaders with Attributes / Vray

34:53 : Layer Shaders with Attributes / Redshift


Not here to argue which one is the best or the fastest, not even trying to make something "pretty"... Just wanted to bring some insights to help you "translate" either my tutorials or any others.


By the end you'll probably  realize they are all working the same.  So don't focus learning on  one tool but its general workflow. Then you'll be able to adapt your skills with ANY renderer.