Sidefx Houdini : Instancing Explained / CopyToPoints workflow

General / 23 April 2024

Hey there, fellow Houdini enthusiasts! 👋

 Ever found yourself struggling with outdated techniques or missing features like copyStamp in Houdini 19.5? You're not alone! After receiving feedback from some of you facing challenges in following my older content, I realized it's time to shed light on the official instancing workflow enforced by SideFX in the latest versions. 

In this video, we'll dive deep into the ins and outs of Houdini's copyToPoints instancing methodology, and some good practices on attribute manipulations.

Sidefx Houdini : Looping Smoke for Unreal Engine 5.3

General / 09 September 2023

Free Project Files : https://adrienlambert.gumroad.com/l/smokeloop 

 In this video, we're starting our journey into the world of game level creation. Join us as we explore the fascinating process of creating a seamless looping chimney smoke effect using Houdini and Unreal Engine. Here's a glimpse of what you can expect in this tutorial: 

🔥 Houdini Pyro Workflow: We'll take you step-by-step through the Pyro solver workflow in Houdini, breaking down the different nodes and attributes needed, making it accessible to all levels of creators. 

🌀 Looping Smoke Effect:  We'll cover the post process and methodology required to achieve a seamless smoke animation loop. 🖥️ Integration with Unreal Engine: Discover the Heterogenous Volume and Sparse Vollume textures workflow to import your Houdini smoke simulation into Unreal Engine. That will definitely help adding that extra layer of immersion to your game environments. 

🚀 Next Steps: Stay tuned for exciting updates on my ambitious 'Castle in the Sky' project and future tutorials.  Whether you're an aspiring 3d artist, a seasoned pro, or simply someone who appreciates the artistry of visual effects and Ghibli magic, this tutorial has something for you. So, grab your creative spirit and let's embark on this journey together. 

Have questions or ideas? Feel free to leave a comment ! Thank you for being part of my creative family. Let's create something extraordinary !

Shout out to : 

- Thibault Lambert : https://twitter.com/LambertTibo 

- Jonathan Winbush : https://www.youtube.com/c/jonathanwinbush

Visual Effects Talk - Job Interviews

General / 12 June 2023

With the risk of job lay off, and the amount of people suddenly unemployed since the writer's guild is on strike.  I thought it would be useful to do a reminder on some good habits to have during a job interview in the VFX industry... and what are the things to avoid. fF you are a vfx student, this should give you an idea how an interview in the vfx industry unfolds. :D

ProceduralArt Reel 2021

General / 26 August 2021

I started a serious dive into procedural almost three years ago now, learning everything I could about Houdini, substance designer, and use my generalist background to make some art out of it.  

I shared some of my discoveries on YouTube, Artstation, Gumroad and I have been blessed with an incredible community of artists, eager to learn and grow new skills. 

I thank everyone of you for your support along the way, it always means the world to me.  

Here is a compilation of the procedural projects I had the pleasure to create on my free time over the past years... Except the last one in my reel,  it's SW9, not exactly free time. It was my last collaboration with Environment supervisor Jeffrey Deguzman and I'm so grateful  he gave me the opportunity to put into practice my procedural knowledge on an actual ILM project. It was for sure one of the most fun show I had the chance to work on at ILM and it will always have a special place in my hurt... YES, even though the movie sucks. Hahaha 

Some of those work are still future tutorial material, so stay tune if you don't wanna miss some in-depth breakdowns. ;)



 

SideFX Houdini / Redshift - Procedural vegetation

General / 23 August 2021


Q&A CG Learning / How to break into the VFX Industry ?

General / 12 January 2021

Happy new year everyone !

 Since I often receive the same questions I thought would be more productive to answer once and for all through a video more in a podcast form.  Thanks to Sagar Bhatt for taking the time to write down all the predominant questions that every student or CG hobbyist wonder about getting into the industry. 

In detail you can find your answer here : 

0:30 / A brief introduction about you? Who are you? What do you currently do?  

3:52 / What made you get where you are now?  

3:52 / Why did you start learning a 3d software, what was the incentive to you then? 

6:23 / According to you what makes an ideal 3d artist and what do most artists lack in general ? 

- 7:22 / When and Why did you start learning Houdini ?  what was the most difficult thing to pick up while you were learnign Houdini yourself? - 

- 10:42 / Do you think learning something like Houdini is purely an information's game? is gathering a certain specific set of data all there is to learning? 

- 14:09 / What are your takes on a studio job? small scale studio, large one or maybe freelance ? 

- 14:56 / Is it the financial aspects of a job or career that define its glory and success? or is the achievements made in the form of work? or is it simply defined to be the content of one's own self? 

20:03 / What are some usual but uncommonly heard ways of getting your name out to the industry or the studios in general? 

22:43 / According to your experience in the VFX industry do you think there are many opportunities around the world for an innovative artist? Does it seem sensible to you to move to a different country which has a fair paying job ? 

 - 25:56 / How do you see the VFX industries growth in suppose 20-30 years down the line, how do you see the industry evolve in the coming decade? 

31:19 / What do you plan on doing for the majority of the year 2021? And what are your goals for the life ahead? 

Houdini Tutorial - Master Heightfields in 20 min

General / 11 December 2020

To celebrate the end of this crazy weird year, making public one of the most popular tutorial that was exclusively released for my patreons.

 this tutorial covers a lot of tips about Heightfield in sidefx houdini. 

So let's see how to make some cool looking terrain while having a look at the basics and most common Heightfields technics within Houdini.




My patreon is on Hold at the moment, too many projects and things to catch up on top of my work. But you can expect it to come back some time next year with some fresh content ! Big thanks to everyone who joined and participated, in the meantime keep up the learning and stay tuned to my youtube channel !



Cybersale 50% OFF - Last days

General / 30 November 2020

Only time of the year where I do some massive 50% off everything, definitely check out my artstation store and my gumroad. Some exclusive product either on gumroad or artstation so defintely check out both !



SideFX Houdini : Action Sequence Design - Part2 - Hero Cape / Vellum sim

General / 13 September 2020

Part 2 of my "Action Sequence Design" series


Having fun with vellum and procedural modeling to sim a cape for our character. Most importantly we go through some vellum tricks so the cape react properly with the crazy animation we setup in part01.

 Of course still a lot to learn about this solver but nothing more rewarding than training on a practical example. :)




SideFX Houdini : Action Sequence Design - Part1 - Mixing motion capture

General / 30 August 2020
Some new content available on my youtube : I took the time to draft a short sequence using my laptop, and making a tutorial series out of it.  


I always think it's better to study an aspect of CG by mimicking a production context and see what kind of situation you may need to face. 
I have been fairly limited with my equipment  but still enough to create some material I can use as a practical example of production. 


I must say though having restrictions either with deadlines or equipment actually helps on optimization and finding work around to get things done. So maybe it's for the best. Haha


 This first part focus on the animation side, I can't pretend being an animator,  but could maybe give some insights about  Houdini's agent crowd system to mix motion capture clips. 


More videos coming about some other aspects of this sequence like cloth simulation, camera animation, shading, lighting, hope this can be useful !


Stay tuned ;)