Today I'm answering some great questions that often shows up in my comments, DMs, emails, about CG learning and the path to becoming a CG Environment artist in the movie industry.
If you have some more question, fell free to ask !
Also DNEG Vancouver, where I work as CG Environment supervisor, is looking for generalist artist, don't hesitate to get it in touch if you are interested in joining the gang ! (contacts bellow)
In the video sharing the portfolio of the Environment Artist Seunghee Seo, a perfect example of generalist so definitely follow her artstation ! https://www.artstation.com/seunghee_seo
01:02 - I Would love to know if houdini students easily find job after school ? What are the salary expectation for junior ??
03:15 - As a houdini user, can this software alone be my main tool if Id want to be an environment artist ? Or would you recommend to pickup Maya or another 3D package first and use Houdini as a secondary tool ?
05:10 - Could you tell me how a junior generalist should plan their career? It is hard just to get a generalist job in the first two years for a junior, so most people start from Matte Painter, texture, or lighter. Which side of skill is more important? Modeling in Zbrush, texture, lookDev or .....?
11:39 - Would you recommend art school in 2022? I have been thinking in going into one and is it worth in comparison to self learning ?
14:12 - how did you make your first showreel ?
14:40 - How do you deal with not being able to finish a project? I always feel really bad when I don't finish a project. I usually proceed then with another project but it still feels like failing. I don't know if you even experience that feeling but if, how do you overcome it?