Some new content available on my youtube : I took the time to draft a short sequence using my laptop, and making a tutorial series out of it.
I always think it's better to study an aspect of CG by mimicking a production context and see what kind of situation you may need to face.
I have been fairly limited with my equipment but still enough to create some material I can use as a practical example of production.
I must say though having restrictions either with deadlines or equipment actually helps on optimization and finding work around to get things done. So maybe it's for the best. Haha
This first part focus on the animation side, I can't pretend being an animator, but could maybe give some insights about Houdini's agent crowd system to mix motion capture clips.
More videos coming about some other aspects of this sequence like cloth simulation, camera animation, shading, lighting, hope this can be useful !
Stay tuned ;)