MysticTowers - Zbrush map export to Redshift

Tutorial / 28 December 2020

Hi Everyone, Here is a short bonus tutorial, production oriented. Originally a Patreon request about clarifying displacement. 

I think this may as well benefit some people on my channel.  

- Generate quick UVS within Zbrush 

-Export 16bit/middle gray displace 

-Export 32 bit exr displace 

- Export normal maps  

Also note that even if you don't use Zbrush to bake displacement and normal maps, the last half of the video can still be useful to understand displacement technics in general. In what situation should you use either 16 or 32bit ? Well it's your choice, we use both in production. I would say 32bit tends to be more accurate but also heavier so if you are limited in ressource and have a lot of those 32bits with multiple UDIMs, be careful with memory management. 


By the way  I am making a 30% off discount on most of my gumroad products  until 4th of January : https://gumroad.com/adrienlambert Use promocode "AL2021" at checkout. 


Happy Holidays !

Houdini Tutorial - Master Heightfields in 20 min

General / 11 December 2020

To celebrate the end of this crazy weird year, making public one of the most popular tutorial that was exclusively released for my patreons.

 this tutorial covers a lot of tips about Heightfield in sidefx houdini. 

So let's see how to make some cool looking terrain while having a look at the basics and most common Heightfields technics within Houdini.




My patreon is on Hold at the moment, too many projects and things to catch up on top of my work. But you can expect it to come back some time next year with some fresh content ! Big thanks to everyone who joined and participated, in the meantime keep up the learning and stay tuned to my youtube channel !



Realistic tree workflow / Full process / SpeedTree - Houdini - Redshift

Tutorial / 07 December 2020

Happy Monday ! 

Just released a course about tree workflow

          

This video that summarize the big steps of the tutorial :

          



A big part is dedicated to create a procedural wind system in Houdini (no dynamics / simulations), which I often find helpful to quickly bring some life in the model. No need of fancy workstation I did the demonstration with a gaming laptop. ;)

The full length video is available here at the symbolic price of 1$.

=> FULL COURSE


Hope this can give some insights. 

Cheers

Cybersale 50% OFF - Last days

General / 30 November 2020

Only time of the year where I do some massive 50% off everything, definitely check out my artstation store and my gumroad. Some exclusive product either on gumroad or artstation so defintely check out both !



SideFX Houdini - Beginner Series - Pumpkin Hell / Part01

Tutorial / 23 October 2020



 You've been a lot to ask for beginner friendly tutorials about Houdini... I figured it's October, let's make pumpkins !  

So in this "Pumpkin Hell" tutorial I am finally taking the time to talk more in detail about procedural modeling .. I usually try to explain my thoughts process as much as I can, but going slower and deeper this time so hopefully should help if you are still fairly new with Houdini procedural. 

But don't get desperate if you can't totally grasp everything yet...  there's a reason it's called "pumpkin hell" . A lot of information in one hour and I still picked a pretty challenging topic for beginner... So let me know if you have any questions I'll try to answer. 

Carving pattern used for this tutorials can be downloaded on : https://www.designbolts.com/ 


Project files are available for my current official patreons on the discord server. https://www.patreon.com/adrienlambertvfx 

IMPORTANT : if you are a new member you'll get only access to the rest of your pledges at the beginning of coming month (patreon policy). Just keeping video tutorials visible whatever the pledge in meantime.  

 In the next video we'll explore Solaris in houdini 18.5 to lookdev and create a stylized render for our pumpkin. 

Hope this help !


SideFX Houdini : Action Sequence Design - Part4 - Lighting / Art Direct your Shots

Tutorial / 10 October 2020

Part4 of Action Sequence Design / Tutorial series focusing on Art directing the look of our sequence.


Now that we have our character moving, camera setup, set dressed, cape cloth simulation, it's time to finally focus on lighting. I am using Redshift for rendering, but note that I am explaining lighting Fundamentals as well so everything applies whatever engine you're using. (wink to Mantra, Renderman, Arnold, Vray, Octane...) 



I am finding my hdr image on this website : https://hdrihaven.com/


Thanks to my patreon for the support !



SideFX Houdini : Action Sequence Design - Part3 - Camera Animation / CHops

Tutorial / 25 September 2020
Happy Friday ! Still going through my free tutorial series with sideFX Houdini, in this video let's talk camera.  Often overlooked, camera work and composition is  the key to successful shots. So let's make sure to have all the tools in hands and have fun with it !



Early Access to "part4 : Artdirect your shots" already available to my "official patreons". Checkout patreon.com/adrienlambertvfx  for more info !
Cheers

SideFX Houdini : Action Sequence Design - Part2 - Hero Cape / Vellum sim

General / 13 September 2020

Part 2 of my "Action Sequence Design" series


Having fun with vellum and procedural modeling to sim a cape for our character. Most importantly we go through some vellum tricks so the cape react properly with the crazy animation we setup in part01.

 Of course still a lot to learn about this solver but nothing more rewarding than training on a practical example. :)




SideFX Houdini : Action Sequence Design - Part1 - Mixing motion capture

General / 30 August 2020
Some new content available on my youtube : I took the time to draft a short sequence using my laptop, and making a tutorial series out of it.  


I always think it's better to study an aspect of CG by mimicking a production context and see what kind of situation you may need to face. 
I have been fairly limited with my equipment  but still enough to create some material I can use as a practical example of production. 


I must say though having restrictions either with deadlines or equipment actually helps on optimization and finding work around to get things done. So maybe it's for the best. Haha


 This first part focus on the animation side, I can't pretend being an animator,  but could maybe give some insights about  Houdini's agent crowd system to mix motion capture clips. 


More videos coming about some other aspects of this sequence like cloth simulation, camera animation, shading, lighting, hope this can be useful !


Stay tuned ;)

WIP : Procedural rollercoaster

Work In Progress / 24 August 2020
I made a rollercaster tutorial almost a year ago for houdini, but never actually dig further to do an illustration. Using my time off to develop a more complete setup based on an abandoned ride in Dreamland/Japan.


Was a very challenging piece of procedural, using a lot of hacks to make it work in the end so not sure yet if I'll be able to make a full tutorial out of this one,.. But found out some pretty cool technics for modeling and UVs that I will share soon on my patreon and as always some free videos for my youtube channel.

In the meantime still working on some still frames. Ideally I would like to show multiple camera angles. 

WIP of a camera angle / Render in camera using Redshift and post process tweaks.


Viewport screenshots :



  

Made a auto-weld tool so we feel better about the connexion in between elements.


  All the supports adapt based on the look of the terrain. 


  Based on the steepness of the rails, the side fence alternate between stairs and panneling. 


  


Stay tune !