Blender 2.82 now supports UDIM, figured could be interesting to try this out and make an introduction to realistic material creation. :)
I am here explaining the different steps and methods to achieve it. :
- setting up lighting
- mcBeth Charts
- UDIM explained
- setting displacement, adding detail to base color, use masks to drive roughness, metallic, bump.
- generate a layer of dust in cavities
To do so I teamed up with Chunchun Yang who made a tutorial about texture painting in Mari : https://youtu.be/mwo0o07JBs4
She is responsible for the model, uvs and textures and I made the shading/rendering part in Blender. Be sure to check out her tutorial, some really great tips for texture painting. ;)
You can download the tutorial files for free if you wanna have a try, link in video description.