On the way home - Procedural & USD Environment Creation

This scene was a good excuse to experiment USD and MaterialX workflow in Houdini/Solaris. It was defintely a lot of fun, but also painful to get started. I have been documenting the process on my youtube channel : youtube.com/adrienlambertvfx

For scattering I heavily used my "AL TOOLS " and the "AdvancedScatter" to quickly create complex scattering systems for all the different elements in Houdini. I have been working on a v6 that should really help make things easier and faster... This version won't be retro-compatible with past projects though as I am changing some core features. This update will be reflected in my current products and orbolt once I push the testing phase a bit more.
Yes ! There is a commercial and studio version of the tool available on Orbolt : https://www.orbolt.com/asset/AdrienL::AL_advancedScatter

Been using some megascan assets and plants for the creation of this illustration.

Using MC WorldKit's *Ivy taming* in Houdini for ivy generation. Check out his gumroad ! https://gumroad.com/a/763794547

Bought the Stag on Turbosquid and did the lookdev/groom back in Houdini Solaris.
Re-used some tree I made in speedtree a while ago and converted that into USD friendly elements.

Solaris / Karma render - Lightrig A

Solaris / Karma render - Lightrig A

Solaris / Karma viewport render- Lightrig B

Solaris / Karma viewport render- Lightrig B

Solaris / Karma render - Lightrig B

Solaris / Karma render - Lightrig B