Houdini Tutorial - UVing Millions of Polygons... in 5min !!

In this tutorial I'm showing how to make a setup that will allow you to make UVmap and layout them in 5min max thanks to Houdini power. (works with Houdini Apprentice, free !) Perfect for a generalist workflow !

I made a more complete setup / tool based on this workflow that you can find on my gumroad :
https://gumroad.com/l/TbWQr
Compatible with Maya/3dsmax using Houdini Engine.

In detail we see here :
- How to transfer random color to a geometry.
- Partition the colored mesh into groups corresponding at one tile.
- Converting the group into a name attribute.
- Create a loop into every tile to Unwrap and layout UVs
- Use Attribute Vop and basic Math to limit the number of tiles in a rows.

Don't forget to subscribe to my youtube channel @adrienlambert if you liked , some more content soon ! ;)

My tutorial on youtube ! Don't forget to subscribe ;)

Checking the UVs with some  material in substance painter

Checking the UVs with some material in substance painter

Checking the UVs with some  material in substance painter

Checking the UVs with some material in substance painter

Checking the UVs with some  material in substance painter

Checking the UVs with some material in substance painter

Houdini mode graph

Houdini mode graph

Procedural UV layout with  a limit of 4 tile in U.

Procedural UV layout with a limit of 4 tile in U.

Procedural UV layout with  a limit of 5 tile in U.

Procedural UV layout with a limit of 5 tile in U.

Procedural UV layout with  a limit of 6 tile in U.

Procedural UV layout with a limit of 6 tile in U.