SideFX Houdini Indie / Ultimate Terrain Workflow - .hiplc file / .Objs / AL Tools



Sharing  the project files of my tutorial for SideFX Houdini  "Ultimate Terrain Workflow:"

Message me if you have any requests or questions, I'll be happy to help.

This pack include :

- organized hiplc file / houdini 18  (indie license ONLY) with geo, mantra shaders, lighting, tools.

- .obj files export of generated terrains : 16 low resolution mesh / 16High resolution mesh

- 30 maps / Corresponding textures for erosion, occlusion, height on each tiles.

- 14 HDA / Tools to facilitate terrain workflow  (Include a network example) :

  • AL_advancedScatter : Ever dream of scattering trees, rocks, easily inside of houdini ? This tool is made for you. Slope, Height, custom object or attribute distribution. Control over density and scale on each features. 

  • AL_terrain_exporter : Split terrain in specified tiles, move UVs to corresponding UDIM tile and export terrain layersas texture map. (experimental build)
  • AL_terrain_loader : Load split terrain or single terrain automatically. Option to switch between lowres/highres model.(experimental build)
  • AL_snow_attributes : Generate snow attributes for procedural shading.
  • AL_water_attributes : Generate water attributes (Wetness, Beach, Waterlevel) usefull for procedural shading and scattering.
  • AL_smooth_variation : Apply a smooth filter driven either by noise or by a specific attribute.
  • AL_heightfieldmask_intersection : Generate a mask at the intersection of the object in second input.
  • AL_heightfieldmask_invert : Simple node to Invert heightfield mask.
  • AL_heightfieldmask_border : Generate a mask at the edges of terrain. Useful to normalize the edges.
  • AL_heightfield_border : Control soft borders of a terrain turnede into a mesh.
  • AL_dunemaker : Generate a dune model based on a curve plugged into the first input.
  • AL_attribute_contact : Generate an attribute based on the contact/distance of the second input.
  • AL_attribute_noise : Add a basic noise to a specified attribute
  • AL_delete_by_volume : Delete geometries by specified volume size. Usefull to get ride of small geoemtries/artefacts or isolate them.
  • AL_fog : Generate volume fog from camera

Don't hesitate to send me feedbacks, I will improve the tools or  clarify things accordingly as I am using and experimenting with them. :)

All the benefits are fully invested into a SciFI shortfilm I am creating during my free time. Your contribution is very valuable !

Release Notes

Hi !  I have been flagged some malfunction with latest AdvancedScatter, the following package should do the trick. Let me know if this doesn't work as expected.

  • AL Tools - otls v6.22

Include an update of AL_AdvancedScatter :

-QUICK IMPORT button allows you to attach objects to your scatter in no time !

-SECONDARY SCATTER allows you to drive a second scatter system based on the points of the main scatter. This is great to create clustering effects in your scatter.

+ Update of AL_snow (tweak default settings/ parameter range), AL_heightfieldBorder (Proposing other method : border by bbox contact).

  • Ultimate-Terrain-Workflow-v013

- Expanded the scene on the sides (re-using terrainC)

- Solaris version of the existing scene, materialX friendly for XPU rendering.


Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (12)
AL tools - installation
pdf /
470 KB
rar /
240 MB
rar /
1.6 GB
rar /
860 MB
spp /
3.8 GB
rar /
22 MB
zip /
110 MB
hiplc /
14 MB
AL tools - otls.6.1
zip /
2.2 MB
mp4 /
1.2 GB
rar /
22 MB
AL tools - CliffBundle - v6.22
rar /
1.7 MB