SideFX Houdini Indie / Ultimate Terrain Workflow - .hiplc file / .Objs / AL Tools

---- ONLY AVAILABLE FOR HOUDINI INDIE / APPRENTICE ! (DON'T WORK ON HOUDINIFX) !!

FOR FULL COMMERCIAL (HOUDINI FX) AND STUDIO LICENSE  CHECK OUT : https://orbolt.com/asset/AdrienL::AL_advancedScatter

Sharing  the project files of my tutorial for SideFX Houdini  "Ultimate Terrain Workflow:"

Message me if you have any requests or questions, I'll be happy to help.

This pack include :

- organized hiplc file / houdini 18  (indie license ONLY) with geo, mantra shaders, lighting, tools.

- .obj files export of generated terrains : 16 low resolution mesh / 16High resolution mesh

- 30 maps / Corresponding textures for erosion, occlusion, height on each tiles.

- 14 HDA / Tools to facilitate terrain workflow  (Include a network example) :

  • AL_advancedScatter : Ever dream of scattering trees, rocks, easily inside of houdini ? This tool is made for you. Slope, Height, custom object or attribute distribution. Control over density and scale on each features. 


  • AL_terrain_exporter : Split terrain in specified tiles, move UVs to corresponding UDIM tile and export terrain layersas texture map. (experimental build)
  • AL_terrain_loader : Load split terrain or single terrain automatically. Option to switch between lowres/highres model.(experimental build)
  • AL_snow_attributes : Generate snow attributes for procedural shading.
  • AL_water_attributes : Generate water attributes (Wetness, Beach, Waterlevel) usefull for procedural shading and scattering.
  • AL_smooth_variation : Apply a smooth filter driven either by noise or by a specific attribute.
  • AL_heightfieldmask_intersection : Generate a mask at the intersection of the object in second input.
  • AL_heightfieldmask_invert : Simple node to Invert heightfield mask.
  • AL_heightfieldmask_border : Generate a mask at the edges of terrain. Useful to normalize the edges.
  • AL_heightfield_border : Control soft borders of a terrain turnede into a mesh.
  • AL_dunemaker : Generate a dune model based on a curve plugged into the first input.
  • AL_attribute_contact : Generate an attribute based on the contact/distance of the second input.
  • AL_attribute_noise : Add a basic noise to a specified attribute
  • AL_delete_by_volume : Delete geometries by specified volume size. Usefull to get ride of small geoemtries/artefacts or isolate them.
  • AL_fog : Generate volume fog from camera

Don't hesitate to send me feedbacks, I will improve the tools or  clarify things accordingly as I am using and experimenting with them. :)

All the benefits are fully invested into a SciFI shortfilm I am creating during my free time. Your contribution is very valuable !


Release Notes

Hi !  I am excited to share with you the version 6.1 of AdvancedScatter and AL Tools. 

-------------------------------------------------------

Updati4ng here the tools but also the example files

AL Tools - otls v6.1

AL-Tools-Example-v013

AdvancedScatter-Tutorial-files-v12

New Youtube Tutorial (included in product package) : https://youtu.be/dH_8GcVkfwg


Standard Use License
$20
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (10)
AL tools - installation
pdf /
470 KB
geo
rar /
240 MB
maps
rar /
1.6 GB
substance-map
rar /
860 MB
substance-terrain
spp /
3.8 GB
ultimateTerrainWorkflow-v012
rar /
22 MB
advancedscatter-tutorial-files-v12
zip /
110 MB
AL-Tools-Examples-v013
hiplc /
14 MB
AL tools - otls.6.1
zip /
2.2 MB
ALtools_advancedScatter_v6_help
mp4 /
1.2 GB