Revisited the look of Unexpected path with some update.
Mostly experimenting to create complete tools to generate realistic fullCG environments. (AL_tools in store)
Houdini viewport
Terrain / River node graph in Houdini
River procedural development
Boat model made in Blender/Substance Painter
Procedural boat trail
river vegetation scattering
base mesh for Hero tree made in speedtree
Growing roots on a mesh representing the forest volume
Trees made in speedtree