I have been working on a terrain workflow in Houdini 18 for my shortfilm project, I have a lot of huge landscape to generate with very little ressources. So it was important for me to find ways to optimize the creation process while maintaining production quality.
I learned so much experimenting with it, I figured I could share a series of tutorials about environment and why not getting you excited about making terrains in Houdini !
My scene files (.hip, .obj etc...) are available on my store. If you are just interested in the AL_Tools there is a product just for them.
SideFX Houdini - Ultimate Terrain Workflow / Part01 - Concept and scene breakdown
SideFX Houdini - Ultimate Terrain Workflow / Part02 - Drive mountains by Curve
SideFX Houdini - Ultimate Terrain Workflow / Part03 - Procedural realistic ridge
SideFX Houdini - Ultimate Terrain Workflow / Part04 - Epic Atmospheric Lighting with Mantra
SideFX Houdini / Substance Painter tutorial : Terrain Export and texturing
SideFX Houdini / Substance Painter tutorial : Substance To Mantra / UltimateTerrainWorkflow Part06
ALtool - Advanced Scatter v1.0 Demo Tutorial